![]() ![]() These are available in "Custom scene states" section too. Q: How to create a paint look (company look)? Each volume there could be compound (visible or active for specific variants only). You can do the same with collision volumes listed in "collision" branch of hierarchy. So it will do in game - when any of these variants is selected, respective model group will become visible. The object will become bold again, and this group will only be visible when you press chs_6x2 or chs_6x4 state buttons. "chs_6x2" and "chs_6x4" for the 6 wheel rear part of chassis) and press "Convert to compound". Press all visibility variants for this group (e.g. The group will no longer display as bold and any object within this group will be always visible. To remove variants, press "Dismiss" button. Only one entry is allowed there for ETS, so if you wish to add some variant into "visible" set of variants, you have to get rid of current and then add new variants set. ![]() Once you click on such a node, you can see a variants combination in a list. On imported models most of group nodes are bold, meaning they have "variants assigned". The group is a dummy node directly linked into model root node. Once new variant created, you can assign it to a visibility group. Specify a name for the variant, toggle "Affect geometry" and "One of variative" options. You can create new variant by pressing "New State" button. Model variants are available on Structure page in "Custom scene states" section. ![]()
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